#include<afxwin.h>
class myframe:public CFrameWnd
{
public:
myframe()
{
Create(0,"HELLLO");
}
void OnLButtonDown()
{
MessageBox("Left Button Clicked","999");
}
void OnRButtonDown()
{
MessageBox("Right Button Clicked","555");
}
void OnRButtonup()
{
MessageBox("Right Button Released","mmmmmm");
}
void OnLButtonUp()
{
MessageBox("Left Button Released","nnnnnnn");
}
DECLARE_MESSAGE_MAP()
};
BEGIN_MESSAGE_MAP(myframe,CFrameWnd)
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_RBUTTONUP()
END_MESSAGE_MAP()
class myapp:public CWinApp
{
virtual BOOL InitInstance()
{
m_pMainWnd=new myframe();
m_pMainWnd->ShowWindow(1);
m_pMainWnd->UpdateWindow();
return TRUE;
}
};
myapp app;
Mouse event Information
A MouseEventArgs is sent to the handlers of mouse events related to clicking a mouse button and tracking mouse movements. MouseEventArgs
provides information about the current state of the mouse, including
the location of the mouse pointer in client coordinates, which mouse
buttons are pressed, and whether the mouse wheel has scrolled. Several
mouse events, such as those that simply notify when the mouse pointer
has entered or left the bounds of a control, send an EventArgs to the event handler with no further information.
If you want to know the current state of the mouse buttons or the location of the mouse pointer, and you want to avoid handling a mouse event, you can also use the MouseButtons and MousePosition properties of the Control class. MouseButtons returns information about which mouse buttons are currently pressed. The MousePosition returns the screen coordinates of the mouse pointer and is equivalent to the value returned by Position.
If you want to know the current state of the mouse buttons or the location of the mouse pointer, and you want to avoid handling a mouse event, you can also use the MouseButtons and MousePosition properties of the Control class. MouseButtons returns information about which mouse buttons are currently pressed. The MousePosition returns the screen coordinates of the mouse pointer and is equivalent to the value returned by Position.
If you want to handle mouse click events in the proper
order, you need to know the order in which click events are raised in
Windows Forms controls. All Windows Forms controls raise click events in
the same order when a mouse button is pressed and released (regardless
of which mouse button), except where noted in the following list for
individual controls. The following list shows the order of events raised
for a single mouse-button click:
-
MouseDown event.
-
Click event.
-
MouseClick event.
-
MouseUp event.
-
MouseDown event.
-
Click event.
-
MouseClick event.
-
MouseUp event.
-
MouseDown event.
-
DoubleClick event. (This can vary, depending on whether the control in question has the StandardDoubleClick style bit set to true. For more information about how to set a ControlStyles bit, see the SetStyle method.)
-
MouseDoubleClick event.
-
MouseUp event.
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